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2020 Bandai Namco’s net profit in the first half of the year is 1.155 billion yuan, a year-on-year decrease of 33.07%

Namco, Bandai Namco is a well-known game company in Japan and one of the pillar companies of the Japanese game industry. Pac-Man, Taiko Master, Iron Fist, Ridge Racer, Ace Combat, Alien Legend, Wind Kronoa, etc. are the signature games of Namco. In addition, Bandai’s main business involves entertainment, networking, animation products and peripherals, etc. It produces a large number of various science fiction, animation, and special photo models, ranking first in the world in terms of variety, and the most famous is the Gundam series model. Toy. Affected by the epidemic In the first half of 2020, Bandai Namco achieved revenue of 336.448 billion yen (approximately 21.663 billion yuan), a year-on-year decrease of 7.27%; net profit attributable to shareholders of the parent company was 17.939 billion yen (approximately 1.155 billion yen). Yuan), a year-on-year decrease of 33.07%. In addition, Bandai's March 2021 first quarter (2020.4.1-2020.6.30) data shows that the first quarter sales were 145,035 billion yen, a year-on-year decrease of 8.9%; operating profit was 19.915 billion yen , A year-on-year decrease of 12.8%; regular profit was 20.412 billion yen, a year-on-year decrease of 14.3%. From a business perspective, the sales of the toy business in the first half of the year were 107.154 billion yen, a decrease of 7.42% from 115.744 billion yen in the same period last year; net profit was 4.373 billion yen, a decrease from 6.418 billion yen in the same period last year. 31.86%. From January to March this year, it was most affected by the epidemic, with a net loss of 1.966 billion yen, but it recovered quickly from April to June, achieving a net profit of 6.338 billion yen. In the first quarter, sales of its Toys R Us business were 54,421 million yen, a decrease of 4.3% from the same period last year, and its market profit was 6,338 million yen (a decrease of 6.9% from the same period last year). The overall performance decline in the first half of the year was mainly due to the suspension of offline entertainment facilities and the unsalable sales of related products caused by the new coronavirus. Although the sales of adult-oriented products in Asia and other regions are steadily advancing and products such as the Ultraman series are very popular, the European and American regions have been affected by the closure of retail stores. In the face of changes in customer preferences and changes in lifestyles caused by the new crown, Bandai has introduced adaptive policies in a timely manner, which is expected to help the recovery of future performance. For example, in Japan, adult-oriented products such as plastic models and collectibles of the Mobile Suit Gundam series are very popular. Bandai has used digital marketing and online sales to achieve good results, and the momentum is good. The sales of toys and peripheral products of the many big IPs under Bandai, including the Kamen Rider series, Dragon Ball series, Super Team series, and One Piece and other classic IPs, have maintained good overall sales, which is an important foundation for the overall stability of Bandai's performance. However, gifts and digital card products distributed in entertainment facilities have been affected by the spread of the novel coronavirus infection and the closure of the facilities. Overseas, the Asian region has developed steadily for high-targeted products, but in the European and American regions, retail stores have been affected by the closure of operations. Source: Company Financial Report

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